THE HUB - John Bischoff, Chris Brown, Scot Gresham-Lancaster, Phil Stone, Mark Trayle (Computers & Electronic)
"Tacoma Narrows Memorial Oscillation" or "Sink, Rhine, and Hooker"
"The Hub originally came about as a way to clean up a mess. John Bischoff, Jim Horton and myself played for several years in a group called The League of Automatic Music Composers, the first microcomputer network band. Every time we rehearsed, a complicated set of ad-hoc connections between computers had to be made. This made for a system with rich and varied behavior, but it was prone to failure, and bringing in other players was difficult. Later we sought a way to open the process up, to make it easier for other musicians to play in the network situation. The goal was to create a new way for people to make music together.__The solution hit upon had to be easy to use and provide a standard user interface, so that players could connect almost any type of computer. The Hub is a small computer dedicated to passing messages between players. It serves as a common memory, keeping information about each player's activity that is accessible to other players' computers." (Tim Perkis)
"Tacoma Narrows Memorial Oscillation" or "Sink, Rhine, and Hooker"
"The Hub originally came about as a way to clean up a mess. John Bischoff, Jim Horton and myself played for several years in a group called The League of Automatic Music Composers, the first microcomputer network band. Every time we rehearsed, a complicated set of ad-hoc connections between computers had to be made. This made for a system with rich and varied behavior, but it was prone to failure, and bringing in other players was difficult. Later we sought a way to open the process up, to make it easier for other musicians to play in the network situation. The goal was to create a new way for people to make music together.__The solution hit upon had to be easy to use and provide a standard user interface, so that players could connect almost any type of computer. The Hub is a small computer dedicated to passing messages between players. It serves as a common memory, keeping information about each player's activity that is accessible to other players' computers." (Tim Perkis)









